Tag: gaming

  • Triangle Strategy: A Lesson in Disappointment

    I have a love/hate relationship with tactical RPGs. Fire Emblem Three Houses is one of my favorite games, which a lot of fans of both the franchise and the genre would tell you means I’m more a fan of dating sims than I am of strategy games. In my humble opinion, the two aren’t mutually […]

  • My Complicated Feelings Towards Metroid Dread

    To begin, I’d like to highlight that the discourse surrounding Metroid Dead has been an absolute cesspool, and I’d prefer not to contribute to that environment. If you believe that it’s a dumpster fire level failure of game design, or that it’s a holy relic above reproach, this essay will not validate your views. Maybe […]

  • Skyward Sword HD Review: The Best-Worst Zelda Takes Flight Again

    It isn’t exactly a hot take to say you don’t like Skyward Sword. It is the single-most maligned game in a beloved franchise. It suffers from a series of easily avoidable defects. It seems to trip over obstacles that the developers purposefully placed in their path. However, it’s not so simple as saying that I […]

  • Persona 5: Living an Anime

    For the sake of abandoning all objectivity, I will admit that Persona 5 is one of my favorite games of all time. That’s a problem with writing about JRPGs, I have to put in dozens or hundreds of hours just to hit that end screen. I can tell you that Star Wars Jedi: Fallen Order […]

  • I Hate The Legend of Zelda

    The Legend of Zelda is my favorite game franchise of all time, which is a position you only get to claim if I hate many of the games in that franchise. No Zelda fan got to be that way by loving the series unconditionally and without complaint; complaining is how you show your love for […]

  • Atmosphere in Games (Hades and Hollow Knight)

    The opening scene or sequence in a game is the most important, more so than any other medium. A film or an anime can wait to draw you in, often there is important groundwork that needs to be laid in narrative-centric media. A hook just sometimes has to take a backseat, and can be pushed […]

  • Castlevania: Mourning The First Good Video Game Adaptation

    You might wonder why my spring reviews are being interrupted by a show that’s nearly four years old at this point, and is not made in Japan. The best reason for that is Castlevania is the single greatest piece of media based on a video game, and its final season is slated to air in […]

  • Genshin Impact: The Unsustainability of FOMO

    Genshin Impact is the first game I reviewed on the Otaku Exhibition, although that doesn’t say much, it’s pretty rare I play a game within a month of its release. At the time, I stated it was an interesting derivation of Breath of the Wild’s open world exploration with a chemistry-themed combat system. While my […]

  • I Hate Blank Slate Protagonists

    The blank slate protagonist is a staple of JRPGs, and I completely understand why. Video games strive to completely immerse the player, so it only makes sense that you would let them pick their character’s nme, customize their appearance, and try to make their personality as open to interpretation. This usually results in a deadpan […]

  • Dark Souls is the Perfect Kids’ Game

    Dark Souls is a game and a franchise and even a genre that I have mixed feelings about. I am fascinated by every scrap of lore and mythology that From Software constructs around their games, whether it is the magnificent renaissance decay of Lordran, the claustrophobic and Gothic Yharnam, or the brilliantly recreated landscapes of […]